FPOS Wow
A fast and intuitive front till for retail checkout counters.
Final
Product Team
About this flow
FPOS Wow is a front till register recreated for counter environments, featuring high-contrast light and dark themes, drill-down category tiles, and resilient cart calculations. Designed for retail operators who need fast scanning, accurate line-level discounts, and synchronous receipt printing without lag.
What it can do
Color-Coded Tile Grid
Renders product and category tiles with colors derived from catalog rank so staff retain visual memory.
Flexible Discounting
Supports percentage and monetary discounts applied at both individual line-item and full cart levels.
Quick Cash & Tenders
Features interactive numeric keypads with quick-cash note shortcuts, balance tracking, and cash tender safeguards.
Optimized Item Scanning
Queues rapid barcode scans and manual taps to reliably increment quantities without line collisions.
Screenshots
Tags
Version history
- v1.3.1Current
Republished v1.3.1 with no functional changes.
- v1.3.0
Upgraded the point-of-sale workflow with redesigned screens, customer management, and receipt printing. - Redesigned sell, payment, and transaction completion screens - Added dedicated customers and orders management panels - Introduced on-screen keypad and receipt printing functionality - Improved navigation with a new drawer and top bar
- v1.2.2
Republished v1.2.2 with no functional changes.
- v1.2.1
Republished v1.2.1 with no functional changes.
- v1.2.0
FPOS Wow v1.2.0 — no dead controls. An exhaustive audit of all 122 interactive controls found several that looked live and did nothing, and three that implied success without it. All fixed: PAY was genuinely dead on the payment screen — the transaction panel is shared between the sell and payment screens, so after PAY had done its job it stayed on screen, solid blue, setting a view that was already set. Now disabled there. Three controls were misleading rather than merely silent: the line-note REMOVE closed its dialog implying success while the note stayed on the line (removeProductNote is unimplemented on this host and the shared error handler swallowed the rejection — it now reads the cart back and reports honestly); PRINT on the completion screen stranded the operator permanently, because the print promise never settles without a printer and it was being awaited before returning to the sell screen (now raced against a deadline); and UPDATE / SEND / REMOVE with empty inputs looked fully live and silently returned (now disabled until they can act). NO SALE and PRINT are real commands whose entire effect is off-screen hardware — a drawer solenoid and a thermal printer — so in a browser, or wherever the peripheral is missing, they appeared broken. Both now acknowledge on screen, including an honest failure message. Disabled controls are now unmistakable: a disabled tile is OUTLINED where a live one is FILLED. Previously live and disabled action buttons measured 1.59:1 apart in ink with identical fill and opacity, which is why disabled buttons were being tapped. Disabled tabs and drawer rows also dim their icon. Also: the payment keypad's decimal key now shows the keystroke (the readout rendered only the parsed money, so pressing "." changed nothing visible); the breadcrumb crumb you are already on is disabled; Exit to Station Home closes the drawer; and the empty basket reads "Add a product / Tap a product to add to the basket" instead of the reference's hospitality copy. Device QA still required: receipt printing, card money, cash rounding, the drawer, and the hold round-trip.
About the maker
Final
Product Team
St. John's, Newfoundland
Final's in-house flow studio. We publish official themes built to the platform's highest standard, pairing dependable designs you can ship today with experiments that point to what's next.
